Goal
To provide users with a tool that allows them to create and manipulate cloth-like elements within a 3D environment without relying on traditional timeline-based animation techniques.
User Persona
3D Artist: Creates and manipulates 3D models and scenes for various purposes, including games, films, and visualisations.
Designer: Designs products, environments, and user interfaces using 3D modeling tools.
Use Case Scenario
Initialization:
1- The user opens a new 3D scene or loads an existing one.
2- They select the cloth brush tool from the tool palette.
3 -The tool's interface appears, displaying options for brush size, strength, and cloth material properties.
Creation:
4- The user brushes over the desired area in the scene.
5- The tool dynamically adjusts the cloth's shape and drape based on the user's strokes.
Manipulation:
The user can interact with the created cloth using various tools:
Grab: Directly manipulate the cloth's shape by grabbing and pulling it.
Paint: Apply forces to the cloth to simulate wind, gravity, or other external influences.
Smooth: Refine the cloth's appearance by smoothing out wrinkles or creases.
Pin: Fix specific points of the cloth to a surface, preventing them from moving.
Simulation:
The tool automatically simulates the cloth's behavior.
Customization:
The user can customize the cloth's appearance and behavior by adjusting:-
Weight: Determines the cloth's heaviness.
Stiffness: Controls the cloth's resistance to bending and stretching.
Damping: Affects the cloth's responsiveness to forces.
the user can add objects in the Colliders box for interaction
The user press long shift for cloth simulation.
The user can adjust the cloth using the sim-brush tool
The user can drag the cloth completely for it's place and can keyframe behaviour
The user can use the paint tool to choose tool to choose Collisions or to pin polygons and points