Goal
To provide users with a tool that allows them to create and manipulate cloth-like elements within a 3D environment without relying on traditional timeline-based animation techniques.
User Persona
3D Artist: Creates and manipulates 3D models and scenes for various purposes, including games, films, and visualisations.
Designer: Designs products, environments, and user interfaces using 3D modeling tools.
Use Case Scenario
Initialization:
1- The user opens a new 3D scene or loads an existing one.
2- They select the cloth brush tool from the tool palette.
3 -The tool's interface appears, displaying options for brush size, strength, and cloth material properties.
Creation:
4- The user brushes over the desired area in the scene.
5- The tool dynamically adjusts the cloth's shape and drape based on the user's strokes.
Manipulation:
The user can interact with the created cloth using various tools:
Grab: Directly manipulate the cloth's shape by grabbing and pulling it.
Paint: Apply forces to the cloth to simulate wind, gravity, or other external influences.
Smooth: Refine the cloth's appearance by smoothing out wrinkles or creases.
Pin: Fix specific points of the cloth to a surface, preventing them from moving.
Simulation:
The tool automatically simulates the cloth's behavior.
Customization:
The user can customize the cloth's appearance and behavior by adjusting:-
Weight: Determines the cloth's heaviness.
Stiffness: Controls the cloth's resistance to bending and stretching.
Damping: Affects the cloth's responsiveness to forces.
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the user can add objects in the Colliders box for interaction
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The user press long shift for cloth simulation.
The user can adjust the cloth using the sim-brush tool
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The user can drag the cloth completely for it's place and can keyframe behaviour
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The user can use the paint tool to choose tool to choose Collisions or to pin polygons and points
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