Unified Cache Manager for 3D Software ( C4D ) Simulations

Goal: Design a user-friendly cache manager, that centralizes all simulation data within a scene in Cinema . This will improve workflow efficiency and performance by allowing users to easily manage, and create simulation variants from caching results.
Target Users: 3D artists, designers, engineers, and anyone who uses simulations within C4D software.
Features:
Centralized View: All simulations, regardless of type (fluid, particles, rigid bodies, etc.), are displayed in a single, organized list.
Detailed Information: Each cached simulation entry displays key information like name, type, creation date, and a thumbnail preview.
Preview & Apply: Users can preview cached simulations directly within the cache manager before applying them to their current scene. This allows for quick comparisons and selection.
Version Control: The cache manager should track different versions of the same simulation, allowing users to revert to previous versions if needed.
Smart Allocation: The cache manager can intelligently manage storage space, automatically purging old or unused simulations to ensure optimal performance.
Clear Cache: An option to clear the entire cache or delete individual simulations is essential for managing storage space.​​​​​​​

Current Problem

- Every simulation feature in C4D have it's own Cache tab to bake it separately.
- This flow force users to cache entire sequence object by object.
some users create new files for caching purposes only and combine them later in one file.
the conflict between design team and developers that they believe that this is normal acceptable, while our competitor analysis says otherwise.
Cache variant architect and User flow
integrated simulations
Design sprint
Qualitative User research and user story build up
the research is based on freelancers, small and medium studios 
wire frames
Error flow
Mid fidelity 
Concept Validation by testing with Mega-studios
The studios appreciate the project and added a great value to our understanding for the complex work-flow
Problem Statement
Simulation artists often work with large, complex scenes that require significant processing time. Managing caches effectively is crucial for optimising performance and streamlining workflows. However, the current cache management system in Cinema 4D may not fully address the needs of simulation artists, particularly when dealing with multiple simulations, variants, and dependencies.
Key Findings
Based on the proposed solution, the following key findings can be anticipated:
Reduced Rendering Times: Artists will experience faster rendering times due to optimized cache management and automatic caching.
Improved Workflow Organization: The folder-based structure and dependency tracking will help artists better organize and manage their simulation projects.
Increased Design Flexibility: The ability to create and manage variants will empower artists to explore different design options more efficiently.
Enhanced User Experience: A well-designed cache manager will provide a more intuitive and user-friendly experience for simulation artists.
By addressing the challenges faced by simulation artists, this new cache manager system can significantly improve the efficiency and productivity of their workflows.
Conclusion
By implementing a unified cache manager. The user enjoys the caching experience and workflow efficiency. The centralized management of simulations, combined with features like preview, version control, and smart allocation, will empower users to work more effectively and achieve better results.
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