mechanical joints
section of a machine which is used to connect one or more mechanical parts to another. Mechanical joints may be temporary or permanent; most types are designed to be disassembled. Most mechanical joints are designed to allow relative movement of these mechanical parts of the machine in one degree of freedom, and restrict movement in one or more others.
Targeted Mechanical joints: 
Revolute (1DOF, R) either arranged as a rotator (a) or flexor (b). 
(c) Prismatic, (P) capable or linear motion. (d) 
Universal (2DOF-U) and (e) 
Spherical (3DOF S). 
UX Writing
Simplifying joint's title to match our user's persona
Standard         : Fixed
Revolute         : Hinge
Universal        : Cardan
Spherical        : Ball and socket
Prismatic        : Slider
Slider 2 sides : Planer
Slider 4 sides : Box

Mind Map
User want to connect two objects to the two sides of the joint 
( Object A ) and ( Object B )
Object A , With color code yellow.
Object B , With Color Code Blue
Both Objects can be simulated with force ex:-gravity or one off them can be stable.
User flow through Sim menu and Object manager
The user can connect one Object and pin the connector to world, which mean that the connector will stay in it's position with one side simulation.
Icon UI design
Attribute manager Control
-The Use can change the connecter during the workflow
Applications
Connectors View Port
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